Publications

2026

  1. SIGGRAPH 2026
    mrbnn.jpeg
    Jiaming Liang, Hongliang Yuan, Meng Gai, Guoping Wang, and Sheng Li
    In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers, 2026
  2. C++ LWG issue
    Liang Jiaming
    2026
    Converge astonishingly different effects of precision specification in standard library vendors

2024

  1. C++ proposal
    Liang Jiaming
    2024
    As I haven’t become a standard committee member, progress of this proposal has stopped. Please contact me if any comittee members are interested in adding this feature!
During my undergraduate time, I also did research on sound simulation with another undergraduate Lang Qinglin and a Ph.D. student Jin Xutong. Unfortunately, our submitted papers were rejected and thus not published. However, it's still a valuable experience and I'd like to share them here.
  • We made a visual and sound renderer to use in SIGGRAPH 2022 Lab Sessions for [Jin et.al. 2022].
  • We submitted a paper, namely PPPM-TDBEM at that time, to accelerate sound simulation by combining finite difference time domain method (FDTD) and boundary element method (BEM) in SIGGRAPH 2023. It got an average score of -0.6; but we suddenly realized that there existed a crucial problem in our method and thus we didn't submit a rebuttal.
  • We developed a VR system with sound simulation and submitted a paper called XXXXXX in IEEE VR 2023. Personally, I thought our work didn't have enough contributions as an academic paper and it was indeed rejected. It seems that my advisor is still improving and submitting the paper, so I redact its name for anonymity.