Liang Jiaming
Researcher and Developer, Enjoy Graphics, Game Engine and C++
I am currently a Computer Science Master student at Graphics and Interaction Lab (GIL) in Peking University. Prior to that, I got my bachelor’s degree from Peking University, and was honored to be selected as Excellent Graduates in both Peking University and Beijing.
My research interests lie in ray tracing and physically-based rendering, and now I’m focusing on real-time volumetric rendering. During my undergraduate time, I also did some research on physics simulation, especially sound simulation. Moreover, I’m a C++ enthusiast and actively contribute to the C++ community. I was invited as a standard commitee (WG21) guest and virtually attended the C++ standard meeting in Wrocław. I wrote proposals, issues, blogs, and made a free course “Modern C++ Basics”.
Previously, I was also an intern in Tencent as Game Engine Engineer (during master) and Gameplay Engineer (during bachelor), and in Xiaomi as Graphics Engineer. For more information, please check pages on News, Publications and Projects
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news
| Jul 12, 2026 | My SIGGRAPH 2026 paper Multi-feature Radiance Baking Neural Networks for Instant Volumetric Rendering has been released, together with our renderer open-sourced! Check our project page for details. |
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| Apr 30, 2026 | My course "Modern C++ Basics" has ended! It has been two years and a quarter since I uploaded the first lecture. How time flies! |
| Mar 28, 2026 | My paper is conditionally accepted by SIGGRAPH 2026! Camera-ready verison is coming soon. |
| Mar 27, 2026 | I submit an LWG issue (LWG4560) regarding chrono format. This is my first issue report, and I'd like to extend my gratitude to encouragement from Howard Hinnant! |
| Dec 12, 2025 | I attend a lecture given by Bjarne Stroustrup and take a photo together with him |
latest posts
| Jun 11, 2026 | 【C++26 Reflection】在C++中实现C# operator?. |
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| Jul 24, 2025 | shared_ptr中原子计数器如何选择memory order? |
| Jul 19, 2025 | 不是你怎么变来变去的:详解C++ Memory Order理论模型 |